Cheating

Cheating, in the context of behavior change strategies, refers to creating shortcuts and loopholes within a designed system, in order to overcome any obstacles users may face while achieving their goals.

- by UX Design Roadmap from roadmap.sh

When to use

  • Overcoming limitations
  • Increasing motivation
  • Enhancing user exprience

Designing for Cheating

When designing cheat mechanisms in your UX, consider the following best practices

Best practiceConcerns
BalanceAvoiding excessive exploitation that could lead to unearned rewards or trivializing the user’s experience.
Limited AccessCheating should not become the default behavior or the most commonly used strategy in your design.
Documentation and communicationMaking users aware of cheat options can help you foster an environment where users knowingly bend the rules.
MonitoringIf cheating becomes too widespread or harmful, consider tweaking the system and addressing any unintended consequences.

Remember, the goal is to make the experience enjoyable and rewarding, not to provide users with a way to cheat their way to success.